The Unknown Regions Released Today

1273533849 The Unknown Regions Released Today

With the recent announcement that Wizards of the Coast will not continue their Star Wars RPG and Miniatures lines, it means that the latest book The Unknown Regions released today will be the last one. much like the previous supplements for the Saga Edition RPG, this sourcebook written by Rodney Thompson, Sterling Hershey and Daniel Wallace continues to carry the high standards in quality that will appeal to any fans of the RPG or the EU in general. Here's what you can find inside the book:

Chapter 1: Character Options adds several familiar alien species that are new to the Saga rules. here you can find how to create stats for Anzati, Chadra-Fan, Ishi Tib, Krevaaki, Nikto, Shistavanen, Sluissi, Squib and Verpine characters. Even more aliens and planets are covered in later chapters. this one also includes ruleson how to create various Near-Human species. also like all the previous supplements, this chapter includes many new talents for core and prestige classes, 21 new feats including Hyperblazer and Nikto Survival, and closes with details for a new Force-using tradition from the Unknown Regions called the Blazing Chain.

Chapter 2: Explorer's Equipment details lots of new weapons, equipment, droid models, vehicles, fully-detailed starships, animal mounts and animal companions needed to explore the harsh Unknown Regions. Melee and ranged weapons include some used by space pirates, such as blastswords and black-powder pistols, as well as species-specific weapons like the Squib tensor rifle and the Verpine shatter gun; droids include various survey and exploration models made for scouting, as well as the brand new WED-20 Treadwell model; vehicles include the return of classics from the West end Games RPG such as the 48 Roller Wheel Bike and the Nightfalcon Speeder Bike; there are also several scout and recon starships, such as the JumpMaster 5000 Scout (like Dengar's ship The Punishing One) and the Mu-2 Shuttle. Another favorite for long-time fans is the SoroSuub Preybird-class starfighter. Finally, the chapter offers several animals, old and new, that can be used as mounts or as companions. You can see how your characters can ride aiwhas, berguutfas and ukian torbulls, as well as banthas and eopies, or have tame a Mandalorian strill to keep as a pet much like Walon Vau did in the Republic Commando novels.

Chapter 3: Exploration Campaigns starts out with two complete campaign outlines set in the Unknown Regions, which is followed by descriptions of three different types of scouts (service, corporate and independant). but then the meat of the chapter follows. Inspired by WEG supplements such as Galaxy Guide 8: Scouts and Planets of the Galaxy, this chapter describes how to run scouting campaigns, how to scout planets, and tables to randomly generate new planets and creatures. this chapter really offers tons of ideas for RPG campaigns in general, and is useful for any part of the galaxy and any time period.

Chapter 4: Hazards describes and offers rules on how to create obstacles and challenges to add spice to any adventure. Stats for poisons, explosives, sickness and environmental objects are classified by different climate: aquatic, arctic, arid/desert, forest/jungle, indoor/urban, space, subterranean and swamp hazards. here you can find anything to throw at players anytime, anywhere.

Chapter 5: Threats describes several important civilizations or organizations that were or can be threats to the galaxy in general. More than just describing alien species (some already covered in previous supplements), this chapter explains how to use them as major plot points and the basis of long-running campaigns. each highly-detailed entry covers each threat's description, motivations, methods, history, and how to use them in a campaign or adventure. The threats described are: Chiss, Ebruchi, Killiks, Lugubraa, Mnggal-Mnggal, Rakata, Sorcerers of Rhand, Ssi-Ruuk, Tofs, and Vagari. most of these entries also include stats for the species involved to help GMs or players create their own characters.

Chapter 6: Planets covers several new planets, describing their histories, important locations, hazards, factions, environments, animals, and several adventure ideas as well. All eight of these planets (including O'reen and Veroleem) are brand new and exclusive to this book, so this alone is worth the price for any completist.

Finally, Chapter 7: Deep Space Encounters offers eight complete mini-adventures for different character levels and mostly set on planets described in the previous chapter. of note is the last one, titled "The Mask of Darth Nihilus".

In conclusion, despite the title of the book this supplement can be indispensable to any campaign set in any area of space that has unexplored planets. there is a wealth of ideas and new rules and information that can appeal to any GM, player or fan. The book covers many rules on exploration and scouting, given the nature of the area of space it centers on. also, like all the previous books from Wizards of the Coast, this book is very-well produced and includes amazing color artwork, floorplans and maps by talented artists too many to mention here. I regret the departure of this gaming company from the Star Wars gaming license, but the books they have released so far offers an endless wealth of information which can help create limitless adventures and stories set in a Galaxy far, far away. I recommend this book, and the entire line of Saga Edition supplements, to any fans of the EU in general (if you don't play, just skip the main rulebook).

The Unknown Regions Released Today

LEGO MINDSTORMS For Dummies

 LEGO MINDSTORMS For Dummies

The LEGO MINDSTORMS products are great fun for children and adults alike, and can be used in millions of different combinations to build interactive creatures. But the power of Dr. Frankenstein can be very confusing, and figuring out which of those 700 pieces goes where is a big challenge. LEGO MINDSTORMS For Dummies is the perfect answer, with insightful help that goes beyond the Constructopedia. Simple examples are used to convey complicated ideas, opening the door wide for readers to unleash their creativity and build magnificent monsters, cool creatures, or riveting robots!Introduction.brbrPART I: Taking Off the Shrink-Wrap.brbrChapter 1: Opening the Box and Getting Started.brbrChapter 2: Getting to Know the MINDSTORMS Components.brbrPART II: Power Up the Lab, Igor -brIt's Time to Build Bots.brbrChapter 3: Starting with Star Wars Droids.brbrChapter 4: Discovering the Discovery Bots.brbrChapter 5: Building the Invention Bots.brbrPART III: Giving Your Bots Life through Programming.brbrChapter 6: Scouting Out the Micro Scout.brbrChapter 7: Programming the Scout.brbrChapter 8: Beginning Programming with the Robotics Invention System 1.5.brbrChapter 9: More RIS Programming.brbrPART IV: Special Projects to Make You a Robot Scientist.brbrChapter 10: Creating RoverBot Programs.brbrChapter 11: Let There Be a Light Sensor.brbrChapter 12: Doing Other Cool Stuff.brbrPART V: The Part of Tens.brbrChapter 13: Ten Embarrassing Bot Moments to Avoid.brbrChapter 14: Ten Fun Things to Do on the Internet.brbrAppendix A: Parts Reference.brbrAppendix B: RCX Reference.brbrAppendix C: About the CD.brbrIndex.brbrIDG Books Worldwide End-User License Agreement.brbrInstallation Instructions.brbrBook Registration Information.Michael Meadhra has written or contributed to more than 30 computer books. Peter J. Stouffer is an electrical engineer who has been programming for more than two dec@®záG® ¾Úx

 

 

* Exclusive maps that can only be found in the Prima guide.br* Detailed walkthrough of Episodes I, I...

$90.00

Details

LEGO STAR WARS II: THE ORIGINAL TRILOGY IS THE SEQUEL TO THE AWARD-WINNING, BEST-SELLING LEGO STAR W...

$9.99

Details

Lego Star Wars: The Visual Dictionary...

$15.95

Details
 

1269501861 LEGO Shop at Home: Up to 33% off Star Wars Magnets   extra $5 off $20Topic: Shopping TipsPosted on Wed, 24 Mar 2010 02:00:00 CDT | by Luigi Lugmayr

LEGO Shop at Home cuts up to 33% off a selection of LEGO Star Wars Magnets, as listed below. plus, get $5 off orders of $20 or more via coupon code "B058". that puts all items at lowest-we've-seen prices. Shipping starts at $4.95. The magnet sets:

  • LEGO Star Wars: Anakin Skywalker, Naboo Fighter Pilot and Darth Maul (pictured) for $9.98
  • LEGO Star Wars Magnet Set: Darth Vader, Snowtrooper and Shadow Trooper for $9.98
  • LEGO Star Wars: Han Solo, Paploo and Biker Scout for $14.99
  • LEGO Star Wars: Chewbacca, Vader and Obi-Wan for $14.99
  • LEGO Star Wars: Chancellor Palpatine, Nute Gunray and Onaconda Farr for $14.99

I4U News brings you daily shopping tips on new releases, pre-orders, hot deals, sales events and unique gadgets. Read the latest Shopping Tips now.

Best Shopping Tips
See Star Wars Magnets Deals on Amazon.com.

Related TopicsLego Me Star Wars

View the discussion thread.blog comments powered by Disqus
Actions

Posted on Wed, 24 Mar 2010 02:00:00 CDT | by Luigi Lugmayr

LEGO Shop at Home: Up to 33% off Star Wars Magnets extra $5 off $20

Star Wars WWII Action Figures


1269072250 Star Wars WWII Action Figures1269072250 Star Wars WWII Action Figures

Captain Han SoloThe Han Solo figure shows the influences of the WWII bomber pilots on the Han Solo character. the figure bares the likeness of actor Harrison Ford with the classic WWII pilot hat. the bomber jacket comes complete with fur collar and detailed bomber nose art on the back of the "Millennium Falcon". the figure comes with a gun, the German Mauser, which was actually the base for the prop used in the Star Wars movies.

1269072250 Star Wars WWII Action Figures

ChewbaccaThe Chewbacca figure continues the look of the bomber crew. Chewbacca's uniforms shows the rebel insignia and his name on his chest. his machine gun is a modified Thompson made to be reminiscent of Chewie's crossbow.

1269072250 Star Wars WWII Action Figures

Luke Skywalker (Rebel Pilot)The Luke Skywalker figure has a slightly more stylized look. the figure bares the resemblance of actor mark Hamill. his removable helmet displays the rebel logo and removable goggles that can be lowered and raised. the orange leather is reminiscent of the classic orange jumpsuit from the films. the figure comes with a parachute and chest pouch that is suggestive of the control panel on Luke's jumpsuit. Although not very accurate to the WWII era, you can not have Luke with out the lightsaber. the lightsaber looks like an older flashlight, has a removable blade and is connected to a battery worn on the belt.

1269072250 Star Wars WWII Action Figures

Imperial SnowtrooperThe Imperial Snowtrooper is based on the look of WWII soldiers during the siege of Stalingrad. the troopers face still obscured, but by a scarf this time not by a face plate. the goggles have the look of the classic helmet's visor and the helmet has the classic Nazi flared edges. the long coat that juts out is suggestive of the skirt worn by the film's version and the hard ammo pouches are like those of the film as well.

1269072250 Star Wars WWII Action Figures

Imperial Biker ScoutThe Imperial Biker Scout is a blend of a Nazi motorcycle soldier and the film's Biker Scout. the chest armor and pouches are suggestive of the classic look. He wears a German Luger on his boot, like his movie counterpart. the bike is of classic WWII design but has the same color scheme as the speederbike and the saddlebags which are suggestive of the rear of the speederbike.

1269072250 Star Wars WWII Action Figures

Darth VaderThe main idea behind this figure was to 'devolve' the suit into something that resembles 40's technology. the helmet is basically a glorified gas mask, and the chest box is intended to look like an old-fashioned guage. the uniform isn't 100% Nazi, but I wanted to have the armband with an imperial symbol instead of a swastika. the base figure is a LOTR prologue elf.

 Star Wars WWII Action Figures Star Wars WWII Action Figures

StormtrooperThis was the first concept that solidified in my mind when Sillof approached me about this concept. this was perhaps the most literal fusion of Star Wars and WWII aesthetics, and I am quite pleased with the result. the base figure is a ML Longshot, with Gambit hands.

 Star Wars WWII Action Figures Star Wars WWII Action Figures

Boba FettI wanted Fett to look like he was wearing chunks of damaged, modified tank armor. the missing hand was an afterthought, but I thought it would be an extreme and amusing divergence from the character's usual appearance. He's the least successful in terms of capturing the intended period, but he makes for a menacing Mandalorian. Base figure is a ML Bullseye, with ML Punisher boots.

 Star Wars WWII Action Figures Star Wars WWII Action Figures Star Wars WWII Action Figures

Created by Sillof & Glorbes (Sillof@Sillof.com).Web site: www.sillof.com

Back to the CustomCon19 main page

Back to Custom Central

[FAQs and Articles] [Custom Site Links][Custom Central Galleries] [Custom Talk]

Star Wars WWII Action Figures

Get Adobe Flash playerPlugin by wpburn.com wordpress themes